Oooh! Ya got wunna them? Lucky bugger, you are!
Lorna’s been goin’ on and on and on and on about ‘ow we should buy wunna those. But that means I ‘afta interact more with th’gnomes, and that means I ‘afta tell ‘em once again that… no, they won’t turn inta some kinda mini-worgen (or “gnomegen”) if I bite ‘em. Where they all got this idea from is beyond me… but y’know gnomes, once one of ‘em ‘ave an idea, they ALL ‘ave the same bloody idea. Even if it’s an erroneous one.
Wunna these days I’ll get them ta accept that a gnomegen is a thing that can’t ‘appen, and then I might actually be able ta visit gnomish shops again. That’d be nice. Maybe if I just bit wunna them a bit too ‘ard—eh? Yeh, yer right Lorna. I could nevah do such a thing, still.. caffartic thought, innit?
Right then. Sightseein’ y’said?
Hrmmn.
Th’problem is I guess that we don’t ‘ave much of a tourism industry. When s’not rainin’ in Gilneas, s’rainin’. Which is ta say that it’s almost always rainin’ in Gilneans. Still, Barky’n I got our ‘eads togetha and we figgered out a few places which might ‘ave aesfetic worth.
So… bit of a traveller’s warnin’, there are still some undead minglin’ about, so ya wants ta be careful as ya wander, but if ya don’t get too closeta Gilneas then yer goin’ ta be fine.
Right.
The most interestin’ thing yer likely goin’ ta see issa very specific tree in th’middlea the Blackwald. Tal… somefin’ th’elves called it. S’got a lotta recent ‘istorical significance to it. S’where us worgen found our wits again, through th’ritual of balance. Wunna them elves also told me it ‘ad a counterpart in th’Emerald Dream. S’a very peaceful place, it is, and th’undead tend ta avoid it. Nature’s strong there.
Anotha place that’s likely goin’ ta be safe is near where th’Alliance ships pulled up in th’North, near th’wall. There’s an unnatural but oddly pretty in its own way croppin’ of rocks which we’ve taken ta callin’ “The Bite.” S’called that because if ya ‘appen ta sail inta Gilneas without the aid of th’nearby light’ouse, then s’gonna take a bite out of yer boat!
Now, th’next thing yer likely goin’ ta want ta see is East of th’bite along the Gilnean wall, but be warned - there’re undead fortifications there that we ‘aven’t be able ta fully clean out, yet. So’s I definitely ‘as to advise that you bring some muscle with ya on this trip, or use some magicks ta slip past. Once ya make it far enough east, yer goin’ ta see what’s left of our dam. It’s left quite the waterfall in its place. I figgered it’s worth a look.
Finally, our graveyard. A solemn place I’d recommend endin’ th’trip at outta remembrance for all th’men’n women that fell in that sordid bloody battle, includin’ th’son of Genn ‘imself. Don’t talk about that, not one ta pour salt in th’wound. But I suspect that if yer goin’ ta travel through Gilneas, yer goin’ ta want ta pay yer respects. It’s a bit macabre, but I could ‘ardly recommend a trip without a stop off there.
Ta get there yer goin’ ta be travellin’ far to the south-west from th’dam. When ya get to a fallen bridge, yer near. Keep in mind that yer goin’ ta find undead resistance along th’way again, the silly buggers still ‘ave encampments along th’roads. Strange as it is though, they seem ta be avoidin’ Aderic’s Repose, th’graveyard… odd. Per’aps th’spirit of Liam is keepin’ ‘em at bay.
So there ya ‘ave it. Like I warned ya at the beginnin’, we nevah really ‘ad any kinda tourism ‘ere, we’ve been a fairly pragmatic people, so mosta what art we ‘ad was inside Gilneas. But I’ve given ya what I can. I ‘ope it’s a nice trip! But like I said, be wary, eh? S’not quite safe, there.





